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© Copyright 1996, Jim Loy
You may print this and show it to others. But, this article will eventually be
part of a book that I am writing. So, please do not distribute it widely.
If you need help reading checkers notation, please print out the numbered board.
This is my favorite checker game. It was game #14 of the 1951 Go-As-You-Please (GAYP) World Championship Match. The match was won by Tom Wiswell over Millard Hopper, 7-2 with 27 draws. The match and several checker problems are found in Checker Kings in Action, a book by Wiswell and Hopper. You will get a kick out of the final moves of this game:
T. Wiswell - M. Hopper, 1951 Match, game #14
10-15 (Unusual in serious GAYP play) 22-18 (Kelso Single) 15-22 25-18 11-15
(6-10 or 9-13 are popular) 18-11 8-15 24-19 (21-17 is more popular) 15-24 (Same
as 11-15 23-18 9-14 18-11 8-15 22-18 15-22 25-9 C.R.=colors reversed) 28-19 4-8
(or 6-10) 29-25 8-11 25-22 6-10 23-18 9-14 18-9 5-14 27-23 11-15 22-18 15-24
18-9 1-5 32-28 5-14 28-19 7-11 26-22 11-15 30-25 15-24 22-18 12-16
(Crawford-Burton agreed to a draw here, in the 1971 U.S. National Tourney, from
the 9-14 23-19 11-16 opening) 18-9 16-20 9-5 24-27 31-24 20-27 23-18 27-31
18-14 10-17 21-14 31-26 14-9 3-7 (Sets a trap) 5-1? (25-21 26-22 5-1 7-10 9-6
draws. Wiswell) [diagram]
It's hard to
believe that White loses. Continue: 7-10 1-6 (25-21 10-14 to same. Or 9-6 2-9
1-6 26-30 RW. Wiswell) 10-14 25-21 (6-10 26-30 RW. Wiswell) 26-22 6-10 14-17!
21-14 22-17 9-5 2-6 10-1 17-10 RW.
How about that? You might want to go back to the diagram, and see if you understand the win.